Playing violent videogames does not influence traffic aggression in young adults.
The use of violent videogames is commonly associated to aggressive behavior, especially amongst youngsters. Are these variables related? The use of videogames is understood as playing on computerized systems for purpose of entertainment, and traffic aggression is defined as any behavior that has the...
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Universidad Autónoma de Tamaulipas
2017
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oai:ojs.pkp.sfu.ca:article-1822018-06-01T12:59:29Z Playing violent videogames does not influence traffic aggression in young adults. Jugar videojuegos violentos no influye en la agresividad vial de adultos jóvenes. Dorantes Argandar, Gabriel videogames violent videogames aggressive behavior aggressive driving violent behavior communication information technologies videojuegos violentos comportamiento violento conducción agresiva tecnologías de la información comunicación The use of violent videogames is commonly associated to aggressive behavior, especially amongst youngsters. Are these variables related? The use of videogames is understood as playing on computerized systems for purpose of entertainment, and traffic aggression is defined as any behavior that has the goal of reducing the well-being of one or more individuals in the context of driving a motor vehicle. This study had the purpose to establish the connection between these two variables, by means of a quantitative, cross-sectional and ex-post facto methodology and previously designed questionnaires. A collection of 217 participants that met this study’s requirements was conformed, most of which were young men with some university studies. A statistical relationship between use of violent videogames and aggressive behavior while driving could not be found. El uso de videojuegos violentos se asocia por sentido común con el comportamiento agresivo, especialmente de los jóvenes. ¿Están asociadas estas dos variables? Se entiende como uso de videojuegos el invertir tiempo en sistemas computarizados de entretenimiento, mientras que la agresividad vial se entiende como todo aquel comportamiento que tiene como fin la reducción del bienestar de uno o más individuos del entorno a través del uso de un vehículo automotor. Este estudio tuvo como fin establecer el vínculo entre estas dos variables, a través de un diseño cuantitativo, transversal, ex post facto, e instrumentos utilizados en otros estudios. Se abordó a una colección de 217 participantes que cumplieran con los criterios de inclusión, de los cuales la mayoría fueron hombres jóvenes con estudios universitarios. Se encontró que no existe una relación probabilística entre el uso de videojuegos violentos y el comportamiento agresivo en la movilidad. Universidad Autónoma de Tamaulipas 2017-12-29 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículo evaluado por pares application/pdf application/xml text/html https://revistapcc.uat.edu.mx/index.php/RPC/article/view/182 10.29365/rpcc.20171229-59 Revista de Psicología y Ciencias del Comportamiento de la Unidad Académica de Ciencias Jurídicas y Sociales; Vol. 8 No. 2 (2017): Julio-Diciembre de 2017; 51-73 Revista de Psicología y Ciencias del Comportamiento de la Unidad Académica de Ciencias Jurídicas y Sociales; Vol. 8 Núm. 2 (2017): Julio-Diciembre de 2017; 51-73 2683-1813 2007-1833 10.1804/rpcc.v8i2 spa https://revistapcc.uat.edu.mx/index.php/RPC/article/view/182/215 https://revistapcc.uat.edu.mx/index.php/RPC/article/view/182/xml https://revistapcc.uat.edu.mx/index.php/RPC/article/view/182/html 10.1804/rpcc.v8i2.182.g215 Derechos de autor 2017 Revista de Psicología y Ciencias del Comportamiento de la U.A.C.J.S. |
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Dorantes Argandar, Gabriel |
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Dorantes Argandar, Gabriel Playing violent videogames does not influence traffic aggression in young adults. |
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Dorantes Argandar, Gabriel |
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Dorantes Argandar, Gabriel |
title |
Playing violent videogames does not influence traffic aggression in young adults. |
title_short |
Playing violent videogames does not influence traffic aggression in young adults. |
title_full |
Playing violent videogames does not influence traffic aggression in young adults. |
title_fullStr |
Playing violent videogames does not influence traffic aggression in young adults. |
title_full_unstemmed |
Playing violent videogames does not influence traffic aggression in young adults. |
title_sort |
playing violent videogames does not influence traffic aggression in young adults. |
description |
The use of violent videogames is commonly associated to aggressive behavior, especially amongst youngsters. Are these variables related? The use of videogames is understood as playing on computerized systems for purpose of entertainment, and traffic aggression is defined as any behavior that has the goal of reducing the well-being of one or more individuals in the context of driving a motor vehicle. This study had the purpose to establish the connection between these two variables, by means of a quantitative, cross-sectional and ex-post facto methodology and previously designed questionnaires. A collection of 217 participants that met this study’s requirements was conformed, most of which were young men with some university studies. A statistical relationship between use of violent videogames and aggressive behavior while driving could not be found. |
publisher |
Universidad Autónoma de Tamaulipas |
publishDate |
2017 |
url |
https://revistapcc.uat.edu.mx/index.php/RPC/article/view/182 |
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1712116074766401536 |